Sound.SC3.UGen.Help.viewSC3Help "GrainIn" Sound.SC3.UGen.DB.ugenSummary "GrainIn" > import Sound.SC3 {- hsc3 -} > f_01 s = > let x = mouseX KR (-0.5) 0.5 Linear 0.1 > y = mouseY KR 5 25 Linear 0.1 > t = impulse KR y 0 > in grainIn 2 t 0.1 s x (-1) 512 * 0.1 > g_01 = f_01 (pinkNoise 'α' AR) > g_02 = let s = soundIn 0 in s * 0.05 + f_01 s