> Sound.SC3.UGen.Help.viewSC3Help "InRange" > Sound.SC3.UGen.DB.ugenSummary "InRange" > import Sound.SC3 {- hsc3 -} trigger noise burst > g_01 = > let n = brownNoise 'α' AR * 0.1 > x = mouseX KR 1 2 Linear 0.1 > o = sinOsc KR x 0 * 0.2 > in inRange o (-0.15) 0.15 * n