Sound.SC3.UGen.Help.viewSC3Help "LFBrownNoise2" > import Sound.SC3 {- hsc3 -} > import Sound.SC3.UGen.Bindings.DB.External {- hsc3 -} > g_01 = > let freq = 1000 > dev = mouseX KR 0 1 Linear 0.2 > dist = mouseY KR 0 5 Linear 0.2 > in lfBrownNoise2 'α' AR freq dev dist * 0.25 Use as frequency control. > g_02 = > let freq = 8 > dev = mouseX KR 0 1 Linear 0.2 > dist = mouseY KR 0 5 Linear 0.2 > n1:n2:n3:_ = map (\z -> lfBrownNoise2 z KR freq dev dist) ['α'..] > o = impulse AR (range 6 24 n1) 0 > in lagUD o (range 0.0001 0.001 n2) (range 0.0001 0.001 n3) * 0.5 Use as pan & volume controls (external sound input) > f_01 s = > let freq = range 0.5 2 (lfBrownNoise2 'α' KR 2 0.1 5) > dev = mouseX KR 0.01 0.35 Linear 0.2 > dist = mouseY KR 0 5 Linear 0.2 > n1:n2:_ = map (\z -> lfBrownNoise2 z KR freq dev dist) ['β'..] > in pan2 s (range (-0.75) 0.75 n1) 1 * range 0.01 0.5 n2 > g_03 = f_01 (soundIn 0) > g_04 = f_01 (sinOsc AR 440 0 * 0.1)