Sound.SC3.UGen.Help.viewSC3Help "LFDClipNoise" Sound.SC3.UGen.DB.ugenSummary "LFDClipNoise" > import Sound.SC3 {- hsc3 -} for fast x lfClipNoise frequently seems stuck, lfdClipNoise changes smoothly > g_01 = > let x = mouseX KR 0.1 1000 Exponential 0.2 > n = lfdClipNoise 'α' AR x > in sinOsc AR (n * 200 + 500) 0 * 0.05 > g_02 = > let x = mouseX KR 0.1 1000 Exponential 0.2 > n = lfClipNoise 'β' AR x > in sinOsc AR (n * 200 + 500) 0 * 0.05 lfClipNoise quantizes time steps at high freqs, lfdClipNoise does not: > g_03 = > let f = xLine KR 1000 20000 10 RemoveSynth > in lfdClipNoise 'γ' AR f * 0.05 > g_04 = > let f = xLine KR 1000 20000 10 RemoveSynth > in lfClipNoise 'δ' AR f * 0.05