Sound.SC3.UGen.Help.viewSC3Help "LFDNoise0" Sound.SC3.UGen.DB.ugenSummary "LFDNoise0" > import Sound.SC3 {- hsc3 -} for fast x LFNoise frequently seems stuck, LFDNoise changes smoothly > g_01 = lfdNoise0 'a' AR (mouseX KR 0.1 1000 Exponential 0.2) * 0.1 > g_02 = lfNoise0 'a' AR (mouseX KR 0.1 1000 Exponential 0.2) * 0.1 silent for 2 secs before going up in freq > g_03 = lfdNoise0 'a' AR (xLine KR 0.5 10000 3 RemoveSynth) > g_04 = lfNoise0 'a' AR (xLine KR 0.5 10000 3 RemoveSynth) LFNoise quantizes time steps at high freqs, LFDNoise does not: > g_05 = lfdNoise0 'a' AR (xLine KR 1000 20000 10 RemoveSynth) > g_06 = lfNoise0 'a' AR (xLine KR 1000 20000 10 RemoveSynth) Drawings import Sound.SC3.Plot {- hsc3-plot -} plot_ugen1 0.1 (lfdNoise0 'γ' AR 1000) plot_ugen1 0.1 (lfdNoise1 'γ' AR 1000) plot_ugen1 0.1 (lfdNoise3 'γ' AR 1000) ![](sw/hsc3/Help/SVG/lfdNoise0.0.svg) ![](sw/hsc3/Help/SVG/lfdNoise0.1.svg) ![](sw/hsc3/Help/SVG/lfdNoise0.2.svg)