> Sound.SC3.UGen.Help.viewSC3Help "LinXFade2" > Sound.SC3.UGen.DB.ugenSummary "LinXFade2" > import Sound.SC3 {- hsc3 -} > g_01 = linXFade2 (saw AR 440) (sinOsc AR 440 0) (lfTri KR 0.1 0) 0.1 > > gen_cmp ty = ty (fSinOsc AR 800 0 * 0.2) > (pinkNoise 'α' AR * 0.2) > (fSinOsc KR 0.5 0) > 1.0 > > g_03 = gen_cmp linXFade2 > > g_04 = gen_cmp xFade2