Sound.SC3.UGen.Help.viewSC3Help "LocalIn" Sound.SC3.UGen.DB.ugenSummary "LocalIn" > import Sound.SC3 {- hsc3 -} > noise_signal = > let e = decay (impulse AR 0.3 0) 0.1 > in whiteNoise 'α' AR * e * 0.2 > outside_world = soundIn 0 > ping_pong z = > let a1 = localIn 2 AR 0 + mce [z,0] > a2 = delayN a1 0.2 0.2 > a3 = mceEdit reverse a2 * 0.8 > in mrg [z + a2,localOut a3] > g_01 = ping_pong noise_signal > g_02 = ping_pong outside_world > rotate2_mce z p = > case mceChannels z of > [l,r] -> rotate2 l r p > _ -> error "rotate2_mce" > tape_delay dt fb z = > let a = amplitude KR (mix z) 0.01 0.01 > z' = z * (a >* 0.02) > l0 = localIn 2 AR 0 > l1 = onePole l0 0.4 > l2 = onePole l1 (-0.08) > l3 = rotate2_mce l2 0.2 > l4 = delayN l3 dt dt > l5 = leakDC l4 0.995 > l6 = softClip ((l5 + z') * fb) > in mrg2 (l6 * 0.1) (localOut l6) > g_03 = tape_delay 0.35 1.20 noise_signal > g_04 = tape_delay 0.25 1.25 outside_world