Sound.SC3.UGen.Help.viewSC3Help "MoogFF" Sound.SC3.UGen.DB.ugenSummary "MoogFF" > import Sound.SC3 {- hsc3 -} > g_01 = > let n = whiteNoise 'α' AR > y = mouseY KR 100 10000 Exponential 0.1 > x = mouseX KR 0 4 Linear 0.1 > in moogFF (n * 0.1) y x 0 Note distortion at high gain. > g_02 = > let x = mouseX KR 100 20000 Exponential 0.1 > y = mouseY KR 0.1 4.0 Linear 0.1 > i = mix (saw AR (mce [0.99, 1, 1.01] * 440)) * 0.3 > in moogFF i x y 0 > g_03 = > let n = lfNoise0 'α' KR 0.43 > p = pulse AR (mce [40, 121]) (mce [0.3, 0.7]) > f0 = linLin n 0 1 0.001 2.2 > f = linLin (sinOsc KR f0 0) (-1) 1 30 4200 > y = mouseY KR 1 4 Linear 0.1 > in moogFF p f (0.83 * y) 0