Sound.SC3.UGen.Help.viewSC3Help "MZPokey" Sound.SC3.UGen.DB.ugenSummary "MZPokey" > import Sound.SC3 {- hsc3 -} > import Sound.SC3.UGen.Bindings.HW.External.F0 {- hsc3 -} > import qualified Sound.SC3.Lang.Math as M > bits_to_int :: String -> Int > bits_to_int = M.parseBits > bits_to_ugen :: String -> UGen > bits_to_ugen = fromIntegral . bits_to_int > b = bits_to_ugen > bln = line KR 0 255 5 RemoveSynth > mz1 i j = mzPokey i j 0 0 0 0 0 0 0 > mz1c i j c = mzPokey i j 0 0 0 0 0 0 c > g_01 = mz1 bln (b "00001111") > g_02 = mz1 bln (b "00101111") > g_03 = mz1 bln (b "10101111") > g_04 = mz1c bln (b "10101111") (b "00000001") > g_05 = mz1c bln (b "10101111") (b "01000001") > mz2c i j p q c = mzPokey i j p q 0 0 0 0 c > bX = mouseX KR 0 255 Linear 0.1 > bY = mouseY KR 0 255 Linear 0.1 > g_06 = mz2c bX (b "10101010") bY (b "10101010") (b "00000001") > mz4pc (f1,c1) (f2,c2) (f3,c3) (f4,c4) c = mzPokey f1 c1 f2 c2 f3 c3 f4 c4 c > g_07 = > let v1 = (bX,b "11000111") > v2 = (bY,b "11100111") > v3 = (sinOsc KR 0.4 0 * 127.5 + 127.5,b "11000111") > v4 = (sinOsc KR 0.5 0 * 127.5 + 127.5,b "01000111") > in mz4pc v1 v2 v3 v4 (b "00000000")