> Sound.SC3.UGen.Help.viewSC3Help "PitchShift" > Sound.SC3.UGen.DB.ugenSummary "PitchShift" > import Sound.SC3 {- hsc3 -} > gr_01 = > let s = sinOsc AR 440 0 * 0.1 > r = mouseX KR 0.5 2.0 Linear 0.1 > d = mouseY KR 0.0 0.1 Linear 0.1 > in pitchShift s 0.2 r d 0 > gr_02 = > let s = soundIn 0 > pd = mouseX KR 0.0 0.1 Linear 0.1 > td = mouseY KR 0.0 0.1 Linear 0.1 > in pitchShift s 0.2 (mce2 1.0 1.5) pd td