> Sound.SC3.UGen.Help.viewSC3Help "Operator.**" > :t (**) > import Sound.SC3 {- hsc3 -} > > g_01 = > let a = fSinOsc AR 100 0 * 0.1 > in mce2 a (a ** 10) see also > g_02 = > let n0 = lfNoise2 'α' KR 8 > n1 = lfNoise2 'β' KR 3 > s = blip AR (n0 * 200 + 300) (n1 * 10 + 20) > x = mouseX KR 1000 (sampleRate * 0.5) Exponential 0.1 > y = mouseY KR 1 24 Exponential 0.1 > d = latch s (impulse AR x 0) > b = roundUp d (0.5 ** y) > in mce2 d b