Sound.SC3.UGen.Help.viewSC3Help "PV_BrickWall" Sound.SC3.UGen.DB.ugenSummary "PV_BrickWall" > import Sound.SC3 {- hsc3 -} > f_01 z = > let x = mouseX KR (-1) 1 Linear 0.1 > c = fft' (localBuf 'α' 2048 1) z > in ifft' (pv_BrickWall c x) > g_01 = f_01 (whiteNoise 'α' AR * 0.2) > g_02 = f_01 (soundIn 0)