Sound.SC3.UGen.Help.viewSC3Help "PV_ConformalMap" Sound.SC3.UGen.DB.ugenSummary "PV_ConformalMap" > import Sound.SC3 {- hsc3 -} > g_01 = > let i = soundIn 0 > x = mouseX KR (-1) 1 Linear 0.1 > y = mouseY KR (-1) 1 Linear 0.1 > in pan2 (ifft' (pv_ConformalMap (fft' (localBuf 'α' 1024 1) i) x y)) 0 1 With filtering. > f_01 z = > let x = mouseX KR 0.01 2.0 Linear 0.1 > y = mouseY KR 0.01 10.0 Linear 0.1 > c = fft' (localBuf 'β' 2048 1) z > m = ifft' (pv_ConformalMap c x y) > in pan2 (combN m 0.1 0.1 10 * 0.5 + m) 0 1 > g_02 = > let o = mce [1, 1.1, 1.5, 1.78, 2.45, 6.7, 8] * 220 > f = sinOsc KR (mce [0.16, 0.33, 0.41]) 0 * 10 + o > in mix (lfSaw AR f 0) * 0.3 > g_03 = soundIn 0 > g_04 = f_01 g_02 > g_05 = f_01 g_03