Sound.SC3.UGen.Help.viewSC3Help "PV_HainsworthFoote" Sound.SC3.UGen.DB.ugenSummary "PV_HainsworthFoote" > import Sound.SC3 {- hsc3 -} > g_01 = > let i = soundIn 0 > b = localBuf 'α' 2048 1 > f = fft' b i > x = mouseX KR 0.5 1.25 Linear 0.2 > h = pv_HainsworthFoote f 1 0 x 0.04 > o = sinOsc AR (mrg2 440 445) 0 * decay (h * 0.1) 0.1 * 0.1 > in o + i spot note transitions > g_02 = > let s = lfSaw AR (lfNoise0 'β' KR 1 * 90 + 400) 0 * 0.5 > b = localBuf 'γ' 2048 1 > f = fft' b s > d = pv_HainsworthFoote f 1.0 0.0 0.9 0.5 > t = sinOsc AR 440 0 * decay (d * 0.1) 0.1 > in mce2 (s * 0.2) t