Sound.SC3.UGen.Help.viewSC3Help "PV_RandComb" Sound.SC3.UGen.DB.ugenSummary "PV_RandComb" > import Sound.SC3 {- hsc3 -} noise signal > g_01 = whiteNoise 'α' AR * 0.5 outside world > g_02 = soundIn 0 processor > f_01 f z = > let t = impulse KR f 0 > x = mouseX KR 0.6 0.95 Linear 0.1 > c = pv_RandComb 'α' (fft' (localBuf 'α' 2048 1) z) x t > in pan2 (ifft' c) 0 1 > g_03 = f_01 0.5 g_02