Sound.SC3.UGen.Help.viewSC3Help "PV_XFade" Sound.SC3.UGen.DB.ugenSummary "PV_XFade" > import Sound.SC3 {- hsc3 -} > import Sound.SC3.UGen.Bindings.DB.External {- hsc3 -} > g_01 = > let o1 = pulse AR 180 (lfCub KR 1 0 * 0.1 + 0.3) * 0.5 > o2 = varSaw AR 190 0 (lfCub KR 0.8 0 * 0.4 + 0.5) * 0.5 > c1 = fft' (localBuf 'α' 2048 1) o1 > c2 = fft' (localBuf 'β' 2048 1) o2 > x = mouseX KR 0 1 Linear 0.2 > h = pv_XFade c1 c2 x > in ifft' h * 0.5