Sound.SC3.UGen.Help.viewSC3Help "RandSeed" Sound.SC3.UGen.DB.ugenSummary "RandSeed" > import Sound.SC3 start a noise patch > g_01 = > let n = uclone 'α' 2 (whiteNoise 'β' AR * 0.05 + dust2 'γ' AR 70) > f = lfNoise1 'δ' KR 3 * 5500 + 6000 > in resonz (n * 5) f 0.5 + n * 0.5 reset the seed at a variable rate (crash?) > g_02 = > let s = 1956 -- control KR "seed" 1956 > i = impulse KR (mouseX KR 0.1 100 Linear 0.2) 0 > in randSeed KR i s always the same (for a given seed)... (crash!) > g_03 = > let sd = 1957 > n = tiRand 'α' 4 12 (dust 'β' KR 1) > f = n * 150 + (mce [0,1]) > r = randSeed IR 1 sd > in mrg2 (sinOsc AR f 0 * 0.1) r