> Sound.SC3.UGen.Help.viewSC3Help "StandardL" > import Sound.SC3 {- hsc3 -} vary frequency > g_01 = standardL AR (mouseX KR 20 sampleRate Linear 0.2) 1 0.5 0 * 0.3 mouse-controlled param > g_02 = standardL AR (sampleRate / 2) (mouseX KR 0.9 4 Linear 0.2) 0.5 0 * 0.3 as a frequency control > g_03 = sinOsc AR (standardL AR 40 (mouseX KR 0.9 4 Linear 0.2) 0.5 0 * 800 + 900) 0 * 0.3