Sound.SC3.UGen.Help.viewSC3Help "Sweep" Sound.SC3.UGen.DB.ugenSummary "Sweep" > import Sound.SC3 {- hsc3 -} Using sweep to modulate sine frequency > g_01 = > let x = mouseX KR 0.5 20 Exponential 0.1 > t = impulse KR x 0 > f = sweep t 700 + 500 > in sinOsc AR f 0 * 0.2 Load audio to buffer > n_01 = "/home/rohan/data/audio/pf-c5.aif" > m_01 = b_allocRead 0 n_01 0 0 > withSC3 (maybe_async m_01) Using sweep to index into a buffer > g_02 = > let x = mouseX KR 0.5 20 Exponential 0.1 > t = impulse AR x 0 > p = sweep t (bufSampleRate KR 0) > in bufRdL 1 AR 0 p NoLoop Backwards, variable offset > g_03 = > let n = lfNoise0 'α' KR 15 > x = mouseX KR 0.5 10 Exponential 0.1 > t = impulse AR x 0 > r = bufSampleRate KR 0 > p = sweep t (negate r) + (bufFrames KR 0 * n) > in bufRdL 1 AR 0 p NoLoop Raising rate > g_04 = > let x = mouseX KR 0.5 10 Exponential 0.1 > t = impulse AR x 0 > r = sweep t 2 + 0.5 > p = sweep t (bufSampleRate KR 0 * r) > in bufRdL 1 AR 0 p NoLoop f0 (sc-users, 2012-02-09) > g_05 = > let lf = range 0.01 1.25 (lfNoise2 'α' KR 1) > du = duty AR lf 0 DoNothing lf > tr = abs (hpz1 du) >* 0 > ph = sweep tr (1/du) > fr = linExp ph 0 1 400 800 > in sinOsc AR fr 0 * 0.2 line segments, set start & end values, transition time and trigger. continues past end point if not re-triggered. > g_06 = > let tr = tr_control "tr" 0 > st = control KR "st" 440 > en = control KR "en" 880 > tm = control KR "tm" 2 > rt = ((en - st) / tm) > sw = sweep tr rt + st > in sinOsc AR sw 0 * 0.2 > import Sound.OSC > withSC3 (sendMessage (n_set (-1) [("st",660),("en",550),("tm",4),("tr",1)])) > withSC3 (sendMessage (n_set (-1) [("st",110),("en",990),("tm",1),("tr",1)]))