Sound.SC3.UGen.Help.viewSC3Help "T2A" Sound.SC3.UGen.DB.ugenSummary "T2A" > import Sound.SC3 {- hsc3 -} > g_01 = > let tr = impulse KR (mouseX KR 1 100 Exponential 0.2) 0 > in ringz (t2a tr 0) 800 0.01 * 0.4 compare with k2a (oscilloscope) > g_02 = > let tr = impulse KR 200 0 > in lag (mce2 (t2a tr 0) (k2a tr)) 0.001 removing jitter by randomising offset > g_03 = > let tr = impulse KR (mouseX KR 1 100 Exponential 0.2) 0 > o = range 0 (blockSize - 1) (whiteNoise 'β' KR) > in ringz (t2a tr o) 880 0.1 * 0.4