Sound.SC3.UGen.Help.viewSC3Help "Vibrato" Sound.SC3.UGen.DB.ugenSummary "Vibrato" > import Sound.SC3 {- hsc3 -} vibrato at 1 Hz, note the use of DC.ar {SinOsc.ar(Vibrato.ar(DC.ar(400.0),1,0.02))*0.1}.play > g_01 = > let v = vibrato 'α' AR (dc AR 400) 1 0.02 0 0 0.04 0.1 0 > in sinOsc AR v 0 * 0.1 compare: k-rate freq input can be a constant {SinOsc.ar(Vibrato.kr(400.0,1,0.02))}.play > g_02 = > let v = vibrato 'α' KR 400 1 0.02 0 0 0.04 0.1 0 > in sinOsc AR v 0 * 0.1 control rate and rateVariation {x=MouseX.kr(2.0,100.0) ;y=MouseY.kr(0.0,1.0) ;v=Vibrato.ar(DC.ar(400.0),x,0.1,1.0,1.0,y,0.1) ;SinOsc.ar(v)}.play > g_03 = > let x = mouseX KR 2 100 Linear 0.2 > y = mouseY KR 0 1 Linear 0.2 > v = vibrato 'α' AR (dc AR 400) x 0.1 1 1 y 0.1 0 > in sinOsc AR v 0 * 0.1 control depth and depthVariation {n=LFNoise1.kr(1,3,7) ;x=MouseX.kr(0.0,1.0) ;y=MouseY.kr(0.0,1.0) ;v=Vibrato.ar(DC.ar(400.0),n,x,1.0,1.0,y,0.1) ;SinOsc.ar(v)}.play > g_04 = > let n = lfNoise1 'α' KR 1 * 3 + 7 > x = mouseX KR 0 1 Linear 0.2 > y = mouseY KR 0 1 Linear 0.2 > v = vibrato 'β' AR (dc AR 400) n x 1 1 y 0.1 0 > in sinOsc AR v 0 * 0.1