> import Sound.SC3 > g_01 = lfCub AR (lfCub KR (lfCub KR 0.2 0 * 8 + 10) 0 * 400 + 800) 0 * 0.1 > g_02 = lfCub AR (lfCub KR 0.2 0 * 400 + 800) 0 * 0.1 > g_03 = lfCub AR 800 0 * 0.1 > g_04 = lfCub AR (xLine KR 100 8000 30 DoNothing) 0 * 0.1 Compare w/ lfPar > g_05 = lfPar AR (lfPar KR (lfPar KR 0.2 0 * 8 + 10) 0 * 400 + 800) 0 * 0.1 > g_06 = lfPar AR (lfPar KR 0.2 0 * 400 + 800) 0 * 0.1 > g_07 = lfPar AR 800 0 * 0.1 > g_08 = lfPar AR (xLine KR 100 8000 30 DoNothing) 0 * 0.1 Compare w/ sinOsc > g_09 = sinOsc AR (sinOsc KR (sinOsc KR 0.2 0 * 8 + 10) 0 * 400 + 800) 0 * 0.1 > g_11 = sinOsc AR (sinOsc KR 0.2 0 * 400 + 800) 0 * 0.1 > g_12 = sinOsc AR 800 0 * 0.1 > g_13 = sinOsc AR (xLine KR 100 8000 30 DoNothing) 0 * 0.1 Compare w/ lfTri > g_14 = lfTri AR (lfTri KR (lfTri KR 0.2 0 * 8 + 10) 0 * 400 + 800) 0 * 0.1 > g_15 = lfTri AR (lfTri KR 0.2 0 * 400 + 800) 0 * 0.1 > g_16 = lfTri AR 800 0 * 0.1 > g_17 = lfTri AR (xLine KR 100 8000 30 DoNothing) 0 * 0.1 Drawings > import Sound.SC3.Plot {- hsc3-plot -} > plot_ugen 0.1 (mce2 (sinOsc AR 20 0) (lfCub AR 20 0)) > plot_ugen 0.1 (mce2 (sinOsc AR 20 0) (lfPar AR 20 pi)) ![](sw/hsc3/Help/SVG/lfCub.0.svg) ![](sw/hsc3/Help/SVG/lfCub.1.svg)