> import Sound.SC3 {- hsc3 -} > g_01 = > let o = fSinOsc AR 800 0 > n = pinkNoise 'α' AR > in (o + n) * 0.1 DC offset. > g_02 = fSinOsc AR 440 0 * 0.1 + 0.5 Optimises identity > g_03 = (sinOsc AR 440 0 + 0) * 0.1 > g_04 = (0 + sinOsc AR 440 0) * 0.1