> import Sound.SC3 {- hsc3 -} Since the allpass delay has no audible effect as a resonator on steady state sound ... > g_01 = > let dly = xLine KR 0.0001 0.01 20 RemoveSynth > n = whiteNoise 'α' AR > in allpassC (n * 0.1) 0.01 dly 0.2 ...these examples add the input to the effected sound so that you can hear the effect of the phase comb. > g_02 = > let n = whiteNoise 'β' AR > dly = xLine KR 0.0001 0.01 20 RemoveSynth > in (n + allpassN (n * 0.1) 0.01 dly 0.2) * 0.1 Linear variant > g_03 = > let n = whiteNoise 'γ' AR > dly = xLine KR 0.0001 0.01 20 RemoveSynth > in (n + allpassL (n * 0.1) 0.01 dly 0.2) * 0.1 Cubic variant > g_04 = > let n = whiteNoise 'δ' AR > dly = xLine KR 0.0001 0.01 20 RemoveSynth > in (n + allpassC (n * 0.1) 0.01 dly 0.2) * 0.1 Used as an echo - doesn't really sound different than Comb, but it outputs the input signal immediately (inverted) and the echoes are lower in amplitude. > g_05 = > let n = whiteNoise 'ε' AR > d = dust 'ζ' AR 1 > src = decay (d * 0.5) 0.2 * n > in allpassN src 0.2 0.2 3 Phasing > g_06 = > let i = soundIn (mce2 0 1) -- two channels of input signal > f = mouseX KR 0.1 1.0 Linear 0.2 -- phaser freq > e = allpassN i 0.02 (sinOsc KR f 0 * 0.01 + 0.01) 1 -- max delay of 20msec > in i + e -- sum phase-shifted signal to original signal