> import Sound.SC3 {- hsc3 -} > g_01 = > let s = soundIn 0 > a = amplitude KR s 0.01 0.01 > in pulse AR 90 0.3 * a > g_02 = > let s = soundIn 0 > f = amplitude KR s 0.5 0.5 * 1200 + 400 > in sinOsc AR f 0 * 0.1 > g_03 = > let s = soundIn 0 > a = amplitude AR s 0.5 0.05 > in s * a