> import System.IO.Unsafe {- base -} > import Sound.SC3 {- hsc3 -} > import qualified Sound.SC3.UGen.Bindings.DB.External as X {- hsc3 -} > import qualified Sound.SC3.Data.ATS as ATS {- hsc3-data -} > ats_fn_0 = "/home/rohan/sw/hsc3-data/data/ats/pf-c5.4.ats" > ats_fn_1 = "/home/rohan/sw/hsc3-data/data/ats/metal.ats" load ATS file at scsynth > ATS.ats_load_sc3 0 ats_fn_0 -- ats_fn_1 > withSC3 (b_query1_unpack 0) read ATS header > ats_hdr_0 = unsafePerformIO (fmap ATS.ats_header (ATS.ats_read ats_fn_0)) > ats_hdr_1 = unsafePerformIO (fmap ATS.ats_header (ATS.ats_read ats_fn_1)) > putStrLn $ ATS.ats_header_pp ats_hdr_0 > putStrLn $ ATS.ats_header_pp ats_hdr_1 run re-synthesis, sine & noise levels are at X and Y mouse controls > g_01 = > let numPartials = constant (ATS.ats_n_partials ats_hdr_0) > dur = constant (ATS.ats_analysis_duration ats_hdr_0) > filePointer = lfSaw KR (1 / dur) 1 * 0.5 + 0.5 > sinePct = mouseX KR 0 1 Linear 0.2 > noisePct = mouseY KR 0 1 Linear 0.2 > in X.atsNoiSynth AR 0 numPartials 0 1 filePointer sinePct noisePct 1 0 25 0 1 run re-synthesis, filePointer is at X-axis, sine & noise levels are both at Y > f_02 numBands bandStart bandSkip = > let numPartials = constant (ATS.ats_n_partials ats_hdr_0) > filePointer = mouseX KR 0.0 1.0 Linear 0.2 > noisePct = mouseY KR 0.0 1.0 Linear 0.2 > in X.atsNoiSynth AR 0 numPartials 0 1 filePointer (1 - noisePct) noisePct 1 0 25 0 1 > g_02 = f_02 25 0 1 > g_03 = f_02 25 1 2 > g_04 = f_02 12 12 1