> import Sound.SC3 {- hsc3 -} > import Sound.SC3.Common.Math.Filter.BEQ {- hsc3 -} > g_01 = > let i = soundIn (mce2 0 1) > f = mouseX KR 10 20000 Exponential 0.2 > rq = mouseY KR 0 1 Linear 0.2 > in bLowPass i f rq > g_02 = > let i = mix (saw AR (mce [0.99, 1, 1.01] * 440) * 0.3) > f = mouseX KR 100 20000 Exponential 0.2 > rq = mouseY KR 0.1 1 Linear 0.2 > in bLowPass i f rq calculate coefficients and use sos (see also bLowPass4) > g_03 = > let i = mix (saw AR (mce [0.99, 1, 1.01] * 440) * 0.3) > f = mouseX KR 100 20000 Exponential 0.2 > rq = mouseY KR 0.1 1 Linear 0.2 > (a0, a1, a2, b1, b2) = bLowPassCoef sampleRate f rq > in sos i a0 a1 a2 b1 b2 > g_04 = bLowPass (whiteNoise 'α' AR) (xLine KR 24000 20 10 DoNothing) 1 > g_05 = bLowPass (whiteNoise 'α' AR) 1200 (xLine KR 0.5 100 10 DoNothing)