> import Sound.SC3 {- hsc3 -} > import qualified Sound.SC3.UGen.Bindings.DB.External as X {- hsc3 -} > g_01 = X.blitB3 AR (xLine KR 10000 20 10 DoNothing) * 0.2 spot the aliasing > g_02 = impulse AR (xLine KR 10000 20 10 DoNothing) 0 * 0.2 sawtooth > g_03 = > let x = mouseX KR 20 1000 Exponential 0.2 > in leakDC (integrator (X.blitB3 AR x * 0.2) 0.99) 0.995 sawtooth; super-saw, can integrate mix leaks dealt with one by one so don't accumulate > g_04 = > let x = mouseX KR 1 4 Linear 0.2 > in mix (leakDC (integrator (X.blitB3 AR (x * mce [220,221,223,224]) * 0.125) 0.99) 0.995)