> import Sound.SC3 {- hsc3 -} Allocate buffer > withSC3 (async (b_alloc 0 44100 1)) Filtered decaying noise bursts > g_01 = > let d = dust 'α' AR 1 > n = whiteNoise 'β' AR > x = decay d 0.2 * n * 0.25 > in bufAllpassC 0 x 0.25 6