> import Sound.SC3 {- hsc3 -} allocate & initialise buffer zero > m_01 = b_alloc_setn1 0 0 [0,2,3.2,5,7,9,10] > withSC3 (async m_01) modal space, mouse x controls discrete pitch in dorian mode > f_01 buf = > let x = mouseX KR 0 15 Linear 0.1 > k = degreeToKey buf x 12 > f b = let n = lfNoise1 'α' KR (mce [3,3.05]) > o = sinOsc AR (midiCPS (b + k + n * 0.04)) 0 * 0.1 > t = lfPulse AR (midiCPS (mce [48,55])) 0.15 0.5 > d = rlpf t (midiCPS (sinOsc KR 0.1 0 * 10 + b)) 0.1 * 0.1 > m = o + d > in combN m 0.31 0.31 2 + m > in (f 48 + f 72) * 0.25 > g_01 = f_01 0 > g_02 = f_01 (asLocalBuf 'β' [0,2,3.2,5,7,9,10])