> import Sound.SC3 {- hsc3 -} > g_01 :: UId m => m UGen > g_01 = do > r <- dustM KR 1 > s <- dgeomM dinf (midiCPS 72) (midiRatio 1) > let t = impulse KR 10 0 > f = demand t r s > o = sinOsc AR (mce [f,f + 0.7]) 0 > return (max (cubed o) 0 * 0.1) > g_02 = > let n = diwhite 'α' dinf 60 72 > t = impulse KR 10 0 > s = midiCPS n > f = demand t 0 s > o = sinOsc AR (mce [f,f + 0.7]) 0 > in cubed (cubed o) * 0.1 audio rate (poll output is equal for x1 and x2) > g_03 = > let i = lfNoise2 'α' AR 8000 > d = dseq 'β' dinf (mce [i]) > x = mouseX KR 1 3000 Exponential 0.2 > t = impulse AR x 0 > x1 = demand t 0 d > x2 = latch i t > s = mce2 x1 x2 > p = poll t s 0 (mce2 (label "x1") (label "x2")) > o = sinOsc AR (s * 300 + 400) 0 * 0.1 > in mrg2 o p > g_04 = > let t = impulse AR 5 0 > d1 = dseq 'α' dinf (mce [1,0,1,1,0,1,0,0,1,0,1]) > d2 = dseq 'β' dinf (mce [0,1,0,0,1,0,1,1,0,1,0]) > x = demand t 0 (mce2 d1 d2) * t > in decay x 1 * brownNoise 'γ' AR * 0.1 > g_05 = > let t = impulse AR 5 0 > d = drand 'α' dinf (mce [dseq 'β' 1 (mce [1,1,1,1]),dseq 'γ' 1 (mce [1,0,0,0])]) > x = demand t 0 d * t > in decay x 1 * brownNoise 'δ' AR * 0.1