> import Sound.SC3 {- hsc3 -} > import qualified Sound.SC3.UGen.Bindings.DB.External as X {- hsc3 -} > import qualified Sound.SC3.UGen.Bindings.DB.RDU as RDU {- sc3-rdu -} > g_01 = X.dpw4Saw AR (xLine KR 2000 20 10 DoNothing) * 0.1 > g_02 = X.dpw4Saw AR (mouseX KR 200 12000 Exponential 0.2) * 0.2 > g_03 = saw AR (mouseX KR 200 12000 Exponential 0.2) * 0.1