> import Sound.SC3 {- hsc3 -} > g_01 = > let x = mouseX KR 0 4 Linear 0.1 > y = mouseY KR 1 15 Linear 0.1 > t = impulse KR 3 0 > w = dwhite 'α' dinf 20 23 > n = dswitch1 'β' x (mce [1, 3, y, 2, w]) > f = demand t 0 n * 30 + 340 > in sinOsc AR f 0 * 0.1