> import Sound.SC3 {- hsc3 -} fixed > g_01 = > let s = klangSpec [800,1000,1200] [0.3,0.3,0.3] [pi,pi,pi] > in dynKlang AR 1 0 s * 0.4 fixed: randomised > g_02 = > let f = map (\z -> rand z 600 1000) ['a'..'l'] > s = klangSpec f (replicate 12 1) (replicate 12 0) > in dynKlang AR 1 0 s * 0.05 dynamic: frequency modulation > g_03 = > let f = mce3 800 1000 1200 + sinOsc KR (mce3 2 3 4.2) 0 * mce3 13 24 12 > a = mce3 0.3 0.3 0.3 > p = mce3 pi pi pi > in dynKlang AR 1 0 (klangSpec_mce f a p) * 0.1 -- > f_04 k = > let f i = (((fromIntegral i ** range_hs (0.3,0.7) (lag (lfNoise0 i KR 1) 0.1)) + 1) * 99 > ,max 0 (lfNoise1 i KR (linRand i 0 10 0))) > (frq,amp) = unzip (map f [0::Int .. k - 1]) > s = dynKlang AR 1 0 (klangSpec frq amp (replicate k 0)) * 0.01 > in pan2 s 0 1 > g_04 = f_04 16