> import Sound.SC3 {- hsc3 -} > import qualified Sound.SC3.UGen.Bindings.DB.External as X {- hsc3 -} > g_01 = > let i = soundIn 0 > c = X.envDetect AR i 0.01 0.1 > p = pitch i 440 60 4000 100 16 1 0.01 0.5 1 0 > f = mceChannel 0 p * 3 > e = lagUD (mceChannel 1 p) 0 0.1 > o = pinkNoise 'α' AR * c + sinOsc AR f 0 * c * e > in mce2 i o