> import Sound.SC3 {- hsc3 -} Index buffer for frequency values > g_01 = > let b = asLocalBuf 'α' [50,100,200,400,800,1600] > f = index b (range 0 6 (lfSaw KR 2 0)) > in sinOsc AR (mce [f,f * 9]) 0 * 0.1 > g_02 = > let b = asLocalBuf 'α' [200, 300, 400, 500, 600, 800] > f = index b (mouseX KR 0 7 Linear 0.2) > in sinOsc AR f 0 * 0.1