> import Sound.SC3 {- hsc3 -} Index into buffer for frequency values > g_01 = > let f0 = mouseX KR 200 900 Linear 0.1 > b = asLocalBuf 'α' [200,210,400,430,600,800] > i = indexInBetween b f0 > l0 = index b i > l1 = index b (i + 1) > f1 = linLin (frac i) 0 1 l0 l1 > in sinOsc AR (mce [f0,f1]) 0 * 0.1 > g_02 = > let from = asLocalBuf 'α' [1, 2, 4, 8, 16] > to = asLocalBuf 'β' [0, 1, 0, -1, 0] > x = mouseX KR 1 16 Linear 0.1 > i = indexL to (indexInBetween from x) > in sinOsc AR (linLin i (-1) 1 440 880) 0 * 0.1