> import Sound.SC3 {- hsc3 -} > g_01 = > let x = mouseX KR 0.001 0.999 Exponential 0.2 > o = lfPulse AR 300 0.2 0.1 * 0.1 > in integrator o x used as an envelope > g_02 = > let i = lfPulse AR 3 0.2 0.0004 > o = sinOsc AR 700 0 * 0.1 > in integrator i 0.999 * o scope > g_03 = > let x = mouseX KR 0.01 0.999 Exponential 0.2 > o = lfPulse AR (1500 / 4) 0.2 0.1 > in integrator o x * 0.1 Drawing > import Sound.SC3.Plot {- hsc3-plot -} > let s = lfPulse AR (1500 / 4) 0.2 0.1 > plot_ugen 0.006 (integrator s (mce [0.1,0.4,0.7])) ![](sw/hsc3/Help/SVG/integrator.0.svg)