> import Sound.SC3 {- hsc3 -} > g_01 = k2a (whiteNoise 'α' KR * 0.3) compare > g_02 = mce2 (k2a (whiteNoise 'α' KR * 0.3)) (whiteNoise 'β' AR * 0.1) > g_03 = > let freq = (mouseX KR 0.1 40 Exponential 0.2) / blockSize * sampleRate; > o1 = k2a (lfNoise0 'α' KR freq) > o2 = lfNoise0 'β' AR freq > in mce2 o1 o2 * 0.1