> import Sound.SC3 {- hsc3 -} > g_01 = > let x = mouseX KR 220 440 Exponential 0.1 > in sinOsc AR (mce [x, lag2 x 1]) 0 * 0.1 > g_02 = lag2 (impulse AR 100 0) (mouseX KR 0.0 0.01 Linear 0.2)