> import Sound.SC3 {- hsc3 -} > g_01 = linXFade2 (saw AR 440) (sinOsc AR 440 0) (lfTri KR 0.1 0) 0.1 > f_01 ty = ty > (fSinOsc AR 800 0 * 0.2) > (pinkNoise 'α' AR * 0.2) > (fSinOsc KR 0.5 0) > 1.0 > g_02 = f_01 linXFade2 > g_03 = f_01 xFade2