> import Sound.SC3 {- hsc3 -} > import qualified Sound.SC3.UGen.Bindings.DB.External as X {- hsc3 -} > f_01 minfreq maxfreq s b = > let r = 28 > h = 0.02 > x0 = 0.090879182417163 > y0 = 2.97077458055 > z0 = 24.282041054363 > in X.lorenzTrig AR minfreq maxfreq s r b h x0 y0 z0 > f_02 = f_01 11025 44100 > g_01 = f_02 10 2.6666667 Randomly modulate params > g_02 = f_02 (lfNoise0 'α' KR 1 * 2 + 10) (lfNoise0 'β' KR 1 * 1.5 + 2) as a frequency control > g_03 = > let n = f_01 1 8 10 28 > in sinOsc AR (decay n 1.0 * 800 + 900) 0 * 0.4