> import Sound.SC3 {- hsc3 -} > import qualified Sound.SC3.UGen.Bindings.DB.External as X {- hsc3 -} > g_01 = X.lpcAnalyzer (soundIn 0) (impulse AR 440 0 * 0.2) 256 50 0 0.999 0 > g_02 = X.lpcAnalyzer (soundIn 0) (impulse AR 440 0 * 0.2) 256 50 0 0.999 1 > g_03 = > let x = mouseX KR 1 128 Linear 0.2 > in X.lpcAnalyzer (soundIn 0) (impulse AR 440 0 * 0.2) 128 x 0 0.999 0 > g_04 = > let x = mouseX KR 1 128 Linear 0.2 > in X.lpcAnalyzer (soundIn 0) (impulse AR 440 0 * 0.2) 1024 x 0 0.999 1 > g_05 = > let x = mouseX KR 1 256 Linear 0.2 > in X.lpcAnalyzer (soundIn 0) (whiteNoise 'α' AR * 0.1) 256 x 0 0.999 0