> import Sound.SC3 {- hsc3 -} > g_01 = > let p = impulse AR 8 0 > d = pulseDivider p (mce [4,7]) 0 > a = sinOsc AR 1200 0 * decay2 p 0.005 0.1 > b = sinOsc AR 600 0 * decay2 d 0.005 0.5 > in a + b * 0.4