Sound.SC3.UGen.Help.viewSC3Help "PV_BinShift" Sound.SC3.UGen.DB.ugenSummary "PV_BinShift" > import Sound.SC3 {- hsc3 -} source signal (oscillators) > g_01 = > let s0 = sinOsc KR 0.08 0 * 6 + 6.2 > s1 = sinOsc KR (squared s0) 0 * 100 + 800 > in sinOsc AR s1 0 * 0.2 source signal (the world) > g_02 = soundIn 0 default values > f_01 z = ifft' (pv_BinShift (ffta 'α' 2048 z 0.5 0 1 0) 1 0 0) > g_03 = f_01 g_02 mouse control > f_02 z = > let x = mouseX KR (-10) 100 Linear 0.1 > y = mouseY KR 1 4 Linear 0.1 > b = mouseButton KR 0 1 0.2 > pv = pv_BinShift (ffta 'β' 2048 z 0.5 0 1 0) y x b > in ifft' pv > g_04 = f_02 g_02