Sound.SC3.UGen.Help.viewSC3Help "PV_BinWipe" Sound.SC3.UGen.DB.ugenSummary "PV_BinWipe" > import Sound.SC3 {- hsc3 -} > n_01 = "/home/rohan/data/audio/pf-c5.snd" withSC3 (async (b_allocRead 12 n_01 0 0)) > g_01 = playBuf 1 AR 12 (bufRateScale KR 12) 0 0 Loop DoNothing > g_02 = soundIn 0 > f_01 z = > let n = whiteNoise 'α' AR * 0.2 > f = fft' (localBuf 'β' 2048 1) n > g = fft' (localBuf 'γ' 2048 1) z > x = mouseX KR 0.0 1.0 Linear 0.1 > h = pv_BinWipe f g x > in pan2 (ifft' h) 0 0.5 > g_03 = f_01 g_01 > g_04 = f_01 g_02