Sound.SC3.UGen.Help.viewSC3Help "PV_Diffuser" Sound.SC3.UGen.DB.ugenSummary "PV_Diffuser" > import Sound.SC3 {- hsc3 -} > n_01 = "/usr/share/SuperCollider/sounds/a11wlk01.wav" > n_02 = "/home/rohan/data/audio/instr/bosendorfer/064/C5.aif" > m_01 = b_allocRead 12 n_02 0 0 withSC3 (async m_01) > g_01 = playBuf 1 AR 12 (bufRateScale KR 12) 0 0 Loop DoNothing > g_02 = soundIn 0 Trigger revised phase shifts with MouseX crossing center of screen > f_01 z = > let f = fft' (localBuf 'α' 2048 1) z > x = mouseX KR 0 1 Linear 0.1 > h = pv_Diffuser f (x >** 0.5) > in ifft' h * 0.5 > g_03 = f_01 g_01 > g_04 = f_01 g_02