Sound.SC3.UGen.Help.viewSC3Help "PV_RectComb" Sound.SC3.UGen.DB.ugenSummary "PV_RectComb" > import Sound.SC3 {- hsc3 -} noise source > g_01 = whiteNoise 'α' AR * 0.3 outside world > g_02 = soundIn 0 mouse control > f_01 z = > let b = localBuf 'β' 2048 1 > x = mouseX KR 0 0.5 Linear 0.1 > y = mouseY KR 0 0.5 Linear 0.1 > c = pv_RectComb (fft' b z) 8 x y > in pan2 (ifft' c) 0 1 > g_03 = f_01 g_02 lfo control > f_02 z = > let b = localBuf 'γ' 2048 1 > p = lfTri KR 0.097 0 * 0.4 + 0.5 > w = lfTri KR 0.240 0 * (-0.5) + 0.5 > c = pv_RectComb (fft' b z) 8 p w > in pan2 (ifft' c) 0 1 > g_04 = f_02 g_02