Sound.SC3.UGen.Help.viewSC3Help "PV_SpectralMap" Sound.SC3.UGen.DB.ugenSummary "PV_SpectralMap" > import Sound.SC3 {- hsc3 -} > import qualified Sound.SC3.UGen.Bindings.DB.External as X {- hsc3 -} > n_01 = "/usr/share/SuperCollider/sounds/a11wlk01.wav" > n_02 = "/home/rohan/data/audio/instr/bosendorfer/064/C5.aif" > m_01 = b_allocRead 10 n_01 0 0 withSC3 (async m_01) > g_01 = > let freeze = mouseY KR (-1) 1 Linear 0.2 > a = localBuf 'α' 2048 1 > b = localBuf 'β' 2048 1 > c1 = fft' a (soundIn 0) > c2 = fft' b (playBuf 1 AR 10 1 1 0 Loop DoNothing) > c3 = X.pv_SpectralMap c1 c2 0.0 freeze (mouseX KR (-1) 1 Linear 0.2) 1 0 > in ifft' c3