> import Sound.SC3 {- hsc3 -} Rotation of stereo sound, via LFO. > g_01 = > let x = pinkNoise 'α' AR > y = lfTri AR 800 0 * lfPulse KR 3 0 0.3 * 0.2 > in rotate2 x y (lfSaw KR 0.1 0) Rotation of stereo sound, via mouse. > g_02 = > let x = mix (lfSaw AR (mce [198..201]) 0 * 0.1) > y = sinOsc AR 900 0 * lfPulse KR 3 0 0.3 * 0.2 > p = mouseX KR 0 2 Linear 0.2 > in rotate2 x y p